Quick Overview
DBD is a 1 v 4 horror pvp game. What makes it distinct is that the killer plays in first person while survivors play in third person. DLC can be purchased in bundles. Licensed can only be purchased with real money while original characters can be purchased individually for 9k iridescent shards each. Shards are earned by leveling up, by reaching 100 you automatically gain a devotion level increasing the amount of shards gained on level up. Beyond the hard trophies a lot of them are very grindy. BHVR periodically lets you trial some of the characters, you can take advantage of this to earn trophies without having to buy that DLC. This guide is built completely upon over 2,200+ hours of direct hands-on multiplayer gameplay.
All trophies autopop and it goes backwards from PS5 to PS4.
List Finalized: BHVR officially hit the maximum PlayStation trophy allocation cap with the release of "The Life Road" chapter on June 25, 2026. No further trophies will ever be added to this game. This guide stands as the complete, permanent, and definitive archive for 100% completion.
Boosting
Requires 2 hosts in the same matchmaking region (NA East/West, EU, AU, Etc.) and on the same platform, preferably close geographically. If you have 2 people with a VPN you can set your region to Australia as the servers are generally dead. The survivor host who is trying to match with the killer should invite the other survivors, who's region doesn't matter. Both hosts must turn off crossplay. Mics are important for communication as only the killer can say if you have found each other. It is also possible to try messaging PS4/5 survivors to ask for help.- Difficulty Rating
- 7/10
- Online/Offline Trophies
- This is an online only game.
My Method of Verification for Unlock Methods
Instead of pulling raw data from automated database aggregates, the documentation on this blog is built using a rigorous, hands-on optimization workflow:
- First-Hand System Testing: Every guide begins by playing the game using existing data as a baseline to track requirements in real time.
- Identifying & Correcting Inaccuracies: When existing resources are non-existent, unoptimized, or completely contradict themselves (such as the widespread documentation errors surrounding the Main Ops 33 unlock in Peace Walker), I research the precise internal mechanics in-game.
- Reworking & Optimizing: Faulty or bloated strategies are completely overhauled from my personal testing notes, replacing outdated steps with the absolute most efficient execution methods possible.
- The Blueprint Stress-Test: Once a guide is published, I use my own finalized documentation as the primary blueprint to play through and fully complete the game myself to verify the logic works flawlessly under live conditions.