Tuesday, May 11, 2021

60 Seconds! + Reatomized ~ Platinum Guide

Quick Overview

60 Seconds! is a resource management/survival game. Most of the trophies are heavily RNG based.

Reatomized is the graphically updated version of the game with bonus content added. Reatomized is mostly the same list with some added trophies for added content. For the added Reatomized trophies please see below the main list.

Note: 60 Seconds was delisted and replaced with Reatomized version.
Difficulty Rating

3/10

Online/Offline Trophies

All trophies are possible offline.

Survival Tips

Give food and water every 5 days to family members in the shelter. Give food right away to a family member who has returned from scavenging. When scavenging early on send them out with a gas mask if you have one to prevent radiation poisoning.

Showing all Trophies


King of Cans Trophy
King of Cans

The platinum.

Prepper Trophy
Prepper

Survive 5 days in the by following the tips above.

I Will Survive! Trophy
I Will Survive!

Survive 10 days in the by following the tips above.

Survivalist Trophy
Survivalist

Survive 20 days in the by following the tips above.

Last Man Standing Trophy
Last Man Standing

Survive 40 days in the by following the tips above.

Konrad Style! Trophy
Konrad Style!

Survive 111 days in the by following the tips above. Best done on little boy difficulty in survival only mode. Also do not take in Sharikov unless you are desperate to regain sanity as if you do nothing by day 80 it automatically starts towards the Cat ending.

Souper! Trophy
Souper!

This is done during scavenge and can be done during Atomic drill.

2-1-6 Trophy
2-1-6

This is done during scavenge and can be done during Atomic drill.

Danger Zone Trophy
Danger Zone

All breakable supplies must be broken in the shelter at the time same. (gas mask, rifle, first aid kit, radio, map and flashlight). Start Apocalypse on Tsar Bomba, grabbed all the required items, Dolores, the suitcase and as much food and water as possible. If you can grab the axe and bug spray it might help you survive long enough. Wait till day 4, as you usually get an event and chance to break something by then, then start by having Dolores take the suitcase and 3 items out with her. There is a high chance of her breaking most if not all items upon her return. Keep the first aid kit in the shelter in case sickness/injury may occur. I recommend taking the flashlight, rifle and gas mask/radio. As they are the hardest to break. Sometimes you get lucky and a natural disaster will happen, simply don't save anything. Characters who are crazy will eventually break an item related to them but this is unreliable.

All Thumbs Trophy
All Thumbs

This will come naturally as you play.

Cuckoo's Nest Trophy
Cuckoo's Nest

Start on Survival Little Boy. Ignore any scenario that looks like it will raise sanity, ex. birthdays, talking to silent family members, taking in Pancake or Sharikov. Do not scavenge or activate any endings.

Gotta Get 'Em All Trophy
Gotta Get 'Em All

This should come naturally while playing the game.

Here is a checklist:
  • Boy Scout Book
  • Flashlight
  • Axe
  • Map
  • Radio
  • Rifle
  • Checkers
  • Harmonica
  • Cards
  • Water
  • Soup
  • Ammunition
  • Bug Spray
  • Gas Mask
  • Med Kit
  • Pad Lock
Atomic Drill Trophy
Atomic Drill

Complete the Atomic Drill.

This is the End Trophy
This is the End

Keep playing until you notice raiders in the neighborhood when returning from scavenging. If you haven't started any rescue questline when you answer a knock at the door you should be greeted by raiders or if you fail to fend off a raider attack you get the bad end.

Rescue Time! Trophy
Rescue Time!

To start the military rescue you need the radio. They may ask for a number of different items including, the gas mask, axe, map, flashlight or rarely the playing cards. They may also ask you to dispose of any firearms.

Bughunter Trophy
Bughunter

When you get an event to kill the roaches ignore it. Eventually they will become intelligent and attempt to communicate to with you using a sign. This is when you can kill them.

One Way Ticket Trophy
One Way Ticket

This is inevitable.

Friend in Need Trophy
Friend in Need

You hear growling in the darkness. Use your flashlight. It's Pancake! He will leave and return asking for food. He will leave again and return injured so be sure to save the med kit for him.

 Trophy
Family guy

During scavenge make sure to grab Dolores/Ted, Mary Jane and Timmy and take them to the shelter.

Tora! Tora! Tora! Trophy
Tora! Tora! Tora!

This will take multiple runs of scavenge.

Lumbersexual Trophy
Lumbersexual

This is a random event. Ted wants to shave his beard and requires an axe.

Home, Sweet Home Trophy
Home, Sweet Home

Reach the shelter before time runs out. You'll get this during the Atomic Drill.

New Species Trophy
New Species

There are 2 random events that have a chance to make Mary Jane mutate, she must be present in the shelter during these events. The first is the spiders, choose nothing and they will kill them with their hands and feet, possibly biting Mary Jane and mutating her. The second is the dripping goo. Choose not to do anything about it and it may mutate Mary Jane. She doesn't require water but instead more food and can defend herself from raiders.

Duck and Cover! Trophy
Duck and Cover!

Simply don't reach the shelter before time runs out.

Miracle Trophy
Miracle

There is no clear method to obtain this, it is a weird signal that comes out of the radio when you interact with it in the shelter. Click the arrow to move the journal of the way and select the radio. Keep clicking until it pops. Try different days if needed.

New Order Trophy
New Order

While scavenging you may randomly search the local police station and men dressed as fire fighters will randomly knock at your shelter door.

Unplugged Trophy
Unplugged

During scavenge go into the bathroom and ram the toilet until it comes free and you see a water spout.

Enola Gay Trophy
Enola Gay

Little boy is easy difficulty, complete a run of scavenge, survival and apocalypse.

Manhattan Project Trophy
Manhattan Project

Fat man is normal difficulty, complete a run of scavenge, survival and apocalypse.

Dead Hand Trophy
Dead Hand

Tsar Bomba is hard difficulty, complete a run of scavenge, survival and apocalypse.

Yes Man Trophy
Yes Man

Start survival on easy and say yes to all yes or no opportunities. The easiest ending to go for is the military ending.

Fair Exchange Trophy
Fair Exchange

Traders will randomly visit your shelter and offer item trades. Only take worthwhile trades.

The Dark Side Trophy
The Dark Side

Rob the school/old folks, steal from your neighbors, etc. You'll see a bloody handprint on the shelter wall. This locks you out of the Twins ending.

Liberation Trophy
Liberation

This is a very RNG based trophy and will likely be the last trophy you get. Keep scavenging until raiders take over your neighborhood. Send out an unarmed family member to scavenge. There is a chance they will be captured. Once captured you'll need to wait for a random event to occur where you attack the nearby bandit camp, with either an axe or rifle. There are a few outcomes, one of which is saving your captured family member.

A gift Trophy
A gift

A random event will occur where you find a suitcase outside your shelter. Say yes to open it. Most of the time it is a trap and will make a family member sick. What you're hoping for is a note and supplies.

Naysayer Trophy
Naysayer

The opposite of yes man, say no to all yes or no questions. Work toward the military ending and when you say no to rescue the trophy will pop.

What goes around... Trophy
What goes around...

A random event where a mutant will ask for food or water. Help them and when you get attacked by raiders select nothing and the mutants will protect you.

No stone unturned Trophy
No stone unturned

I'm not 100% certain but I believe all exploration events must occur during one playthrough (manhole, hole in the wall, safe behind map and hidden door).

Unbreakable Trophy
Unbreakable

There are 5 ways to fend off bandit attacks, harmonica, rifle, axe, padlock and helping the mutants. Pancake/Sharikov/Mutant Mary Jane can also scare them off.

Pacifist Trophy
Pacifist

Fend off a bandit attack with the padlock.

Be Prepared Trophy
Be Prepared

During a scavenge secure the padlock and suitcase in the shelter.

A New Hope Trophy
A New Hope

You will receive a phone call from the Twins, they will ask for help rescuing the other twin from raiders. After that they will ask for help setting up a settlement. They can ask for an axe, map, checkers, cards, harmonica, bug spray. If you have a bloody handprint on the shelter wall you are locked out from this ending on this run.

Pro Gamer Trophy
Pro Gamer

During a scavenge on apocalypse grab only the checkers and cards then head for the shelter.

Mad Hatter Trophy
Mad Hatter

Complete any challenge, best to do holidays as it's for a trophy, go the survival and in the shelter, hide the journal then select a family member and press triangle.

Holidays! Trophy
Holidays!

The only challenge you need to do is holiday, scavenge the required items within the time limit.

Challenger Trophy
Challenger

Complete the holiday challenge.

Cat Lady Trophy
Cat Lady

Adopt Sharikov by either letting him into the shelter or trading a soup can for the bag. You'll need enough soup to outlast the cats so stock up as much as you can. Ignore the cat leaving the house, don't take away the wires. Ignore the scientist.

Feline Domination Trophy
Feline Domination

Same route as Cat Lady but you want to run out of soup.

 Soup Can in Space Trophy
Soup Can in Space

Same route as Cat lady but this time follow Sharikov when he sneaks out to meet the scientist. Fulfill all of his requests and he will send the family to space.

Men in Black Trophy
Men in Black

Same route as Cat Lady but ignore Sharikov leaving and take away the wires. Men in Black will knock on your shelter door. Fulfill all their requests to gain access to the presidential bunker.

Raining Cats and Dogs Trophy
Raining Cats and Dogs

Follow the steps in Friend in Need before adopting Sharikov.

Out of the Bag Trophy
Out of the Bag

Allow Sharikov into the shelter or trade a soup can for the bag.

Girl Power Trophy
Girl Power

Choose Dolores during scavenge instead of Ted.

Enigma Trophy
Enigma

You'll find an encrypted message. Dolores will want to decrypt it, say yes. After a few days Dolores will discover an address and want to check it out, say yes. She will return in a few days with supplies.

Disco Roach Trophy
Disco Roach

You will suddenly feel like playing music and this will attract some roaches. After while they will stares at you expectantly, play the harmonica to receive a gift.

Dawkins Residence Trophy
Dawkins Residence

You'll hear some strange sounds coming from the radio, tinker with it to receive a distress signal. You'll receive an address. Go to the address to receive some supplies.

Not Alone Trophy
Not Alone

You'll hear some strange sounds coming from the radio, tinker with it to receive a distress signal. You'll receive an address. Do not go to the address. You will receive another signal, say yes to communicate.

Reatomized Only
Take that, Brundlefly! Trophy
Take that, Brundlefly!

Sometimes you will see a fly go across the screen of your shelter. Click it to swat it.

Panzer Trophy
Panzer

During one of your survival playthroughs you'll notice a vehicle parked down the street wondering if it's a bandit trap. Send someone to check it out. Discovering the rusty tank (the ice cream truck seems to be more common) starts a quest line where you will get opportunities asking for various supplies over multiple playthroughs, give what you can. Eventually you will need 5 soup cans to receive this ending.

Rogue One Trophy
Rogue One

More challenges have been added to the game. This time taking place in the shelter. You will be given a set of family members and supplies. Each challenge has it's own win conditions. Win any of these new challenges to get this trophy.

Stay frosty Trophy
Stay frosty

During one of your survival playthroughs you'll notice a vehicle parked down the street wondering if it's a bandit trap. Send someone to check it out. Discovering the ice cream truck starts a quest line where you will get opportunities asking for various supplies over multiple playthroughs, give what you can. Eventually you will need 5 soup cans to receive this ending.

1 comment:

  1. I do all mode on hard but nothing pop does it a glitch or I do anything’s Wrong ? Just try on easy difficult nothing pop too

    ReplyDelete