Saturday, June 20, 2026

Danganronpa V3: Killing Harmony ~ Platinum Guide

Quick Overview

The 3rd mainline entry, Danganronpa V3: Killing Harmony, is a standalone story and a soft reboot of the series, distinct from the Danganronpa 3 anime conclusion of the Hope’s Peak saga. We return to a school-like setting—the Ultimate Academy for Gifted Juveniles—which features an overgrown, prison-like atmosphere. Instead of solely dealing with Monokuma, we are introduced to the Monokubs, who pilot giant mechs called Exisals to enforce the rules. The game also features a Casino where you can play various minigames to earn Casino Coins for prizes and skills.

The Vita version is prone to random crashes so I recommend playing the PS4 version as it is much more stable. If you already own the Vita version, play the demo and for an import bonus then use the cross save feature to move you save to the PS4 version. The list is shared so no worries there.
Difficulty Rating

3/10

Online/Offline Trophies

This game is offline only.

Showing all Trophies


Here is a walkthrough in case you need it.

Harmony's Last Reward Trophy
Harmony's Last Reward

The Platinum.

Ultimate Cold Open Trophy
Ultimate Cold Open

Story Related.

A Very Special Class Trial Trophy
A Very Special Class Trial

Story Related.

Sweeps Week Trophy
Sweeps Week

Story Related.

Graveyard Slot Trophy
Graveyard Slot

Story Related.

Virtual Remake Trophy
Virtual Remake

Story Related.

Signing Off Trophy
Signing Off

Story Related.

Goodbye Studio Audience Trophy
Goodbye Studio Audience

Story Related.

One Man's Trash Trophy
One Man's Trash

Story Related. Unlocks in the beginning of CH 2.

Reach Out and Touch Wraith Trophy
Reach Out and Touch Wraith

Story Related. Happens in CH 3.

You Have to See it for Yourself Trophy
You Have to See it for Yourself

Story Related. Happens in CH 4.

The Truth is Out There Trophy
The Truth is Out There

Story Related. Happens in CH 5.

Class Trial of the Century Trophy
Class Trial of the Century

Story Related. Happens in CH 6.

True Discipline Come from Within Trophy
True Discipline Come from Within

Use this strategy to efficiently clear the Ultimate Talent Development Plan (UTDP)

  • Rarity Focus: Always use U-Rarity cards. Lower-tier cards have stat caps that prevent them from succeeding in late-game Monokuma’s Test dungeons.
  • The "Fail" Loop: Prioritize Blue (Level Up) tiles. Intentionally miss the Year-End Goal to force entry into the Despair Course, which bypasses time-consuming exam sequences.
  • Surgery Safeguard: When a character is below level 60, accept the Monokub Surgery. Save your game before accepting. If the surgery fails, reload your save to avoid the permanent stat penalty.
  • Efficiency Controls: Hold R1 to fast-forward through dialogue and stat-gain animations to maximize your turns per hour.
Bond. True Bond. Trophy
Bond. True Bond.

Here is a Gift Guide.

You Need to Diversify Yo Bonds. Trophy
You Need to Diversify Yo Bonds.

Please see above.

We're More Like Present Protectors Trophy
We're More Like Present Protectors

The Monomachine is accessible from the Main Menu. To unlock the Key of Love you must collect 10k Casino Coins, which are separate from Mono Coins.

Just According to Ronpa Trophy
Just According to Ronpa

You'll get this during the first trial.

Master Silencer Trophy
Master Silencer

Play on Mean for more White Noise.

From a certain point of a view. Trophy
From a certain point of a view.

This is mostly optional, but is required to beat some trials.

Veni Vidi Vici Trophy
Veni Vidi Vici

This will happen naturally.

So What's Wrong with Taking the Back Streets? Trophy
So What's Wrong with Taking the Back Streets?

Please see below.

You'll Never Know if You Don't Go Trophy
You'll Never Know if You Don't Go Chapter 1 Class Trial:

Use Lie/Perjury Bullet: Library Vent against Kaede's "Don't lose sight of the truth"

Chapter 2 Class Trial:

Use Lie/Perjury Bullet: Water Tank Trick against "Was no trick"

Use Lie/Perjury Bullet: Alibis for Yesterday against "Most of us do not have one"

Chapter 3 Class Trial:

Use Lie/Perjury Bullet: Keebo's Fashlight Function against "Used that function to get under the floor"

Use Lie/Perjury Bullet: The Caged Child against "What if someone steered her"

Chapter 4 Class Trial:

Use Lie/Perjury Bullet: Small Bottle of Poison against "Poisoned her"

Use Lie/Perjury Bullet: Signboard Used as Bridge against "Nothing like that around"

Chapter 5 Class Trial:

Use Lie/Perjury Bullet: Murder Video against "Kaito got crushed to death"

Use Lie/Perjury Bullet: Hatch's Electronic Lock against "Getting inside one would've been impossible"

Giving it Up at the Hotel Kumasutra Trophy
Giving it Up at the Hotel Kumasutra

The Key of Love costs 10k Casino coins.

Hidden Challenge Trophy
Hidden Challenge

Please see below.

Monokuma Wrangler Trophy
Monokuma Wrangler

Here is a Guide.

King od Redecorating Trophy
King od Redecorating

Slap every object you can when you first walk into a room, you may get monocoins.

No Stopping This Outlaw Trophy
No Stopping This Outlaw

To get an S-Rank you need 20k points. Focus on combos rather than speed, combos give a score multiplier.

Fisher King Trophy
Fisher King

You need a score of 4.7k. Monokuma asks for fish in partners which cycle, memorize the patterns. Acuuracy over speed, if you catch the wrong fish your combo ends. Catch Mododam for 1000 points boost and he ends the current request.

Monolithic Achievement Trophy
Monolithic Achievement

You need a score of 4.9k points.

  • The Mandatory Rule: You must uncover both Monokubs. If you miss even one, the S-Rank is mathematically impossible.
  • Color Cycle Awareness: Blocks cycle in a fixed order: Gray > Pink > Yellow > Blue > Gray. Always count your moves. Before you click a cluster, calculate exactly what colors the surrounding tiles will become to ensure you don't accidentally isolate them.
  • Don't Rush the Middle: Starting in the middle creates "dead zones" where you can't reach certain blocks later. Start from the edges and corners to keep your board connected.
  • The "Connectedness" Principle: Never let a block become completely isolated from the rest of the board. If a block is trapped, it's a wasted space. Before you break a group, ensure the remaining blocks have enough "neighbors" that they can eventually be linked and cleared.
  • Strategic Patience: It is not like Candy Crush. You aren't clearing the board to clear it; you are clearing the board to *reveal* hidden items. Sometimes it is better to take a sub-optimal move just to keep a section of the board "alive" while you hunt for the Monokubs.
Lucky Number 7 Trophy
Lucky Number 7

This is pure RNG. Put the Max Bet and good luck.

Casino Royale with Cheese Trophy
Casino Royale with Cheese

Play your favourite Casino Minigame and get gerinding.

A Bright Future Awaits Us Trophy
A Bright Future Awaits Us

Refuse to Vote in the final trial.

New Kid on Campus Trophy
New Kid on Campus
  • Rarity is Key: Focus on obtaining U-rarity cards via the Death Card Machine; they provide the highest stat multipliers.
  • The "Double Square" Strategy: Save your Double Square cards for 2x Talent or Friendship tiles to maximize stat gains.
  • The Save-Scum Protocol: Quit and reload to bypass failed surgery events or bad dice rolls.
  • Endgame Loop: Train characters in UTDP → Clear floors in Monokuma’s Test → Earn coins → Buy more cards → Repeat for higher rarity.
Passing is Optional, Finishing is Mandatory Trophy
Passing is Optional, Finishing is Mandatory

1. How to Trigger the Exam

  • Progress through all three school years (3 loops on the board).
  • To trigger the exam, you must reach the "Start" tile at the end of your 3rd year.
  • If you land on the "Start" tile with turns remaining, you will be prompted to take the exam.

2. The Exam Structure

  • The Final Exam consists of 3 consecutive battles against waves of Monokumas.
  • You do not heal between waves.
  • You must win all 3 battles to pass the exam and unlock the trophy.

3. Preparation Tips

  • Rarity Matters: Use an S or U-Rank card to ensure your base stats are high enough to survive three waves without healing.
  • Skill Loadout: Equip skills that boost Critical Hit Rate or Attack Power.
  • The "Pass" Condition: You do not need an S-Rank on the exam itself; you only need to clear it to pop the trophy.
Masterful Dvelopment Trophy
Masterful Dvelopment

Please see New Kid on Campus for tips.

The First of Many Trophy
The First of Many

Floor 10 Boss: Tactical Breakdown

  • Party Balance: Ensure you have at least one Sports type (for physical damage), one Intelligence type (for magic damage), and one Variety type (for support).
  • The Variety Essential: Your Variety character is your lifeline. They should have at least Recover Influence (Heal) and ideally Fighting Spirit (Revive).
  • Focus Management: Don't spam your strongest attacks on the first turn. Use "Absorb Focus" if you have it, or conserve your Focus points for the turns when your healer needs to keep the party upright.
  • Don't Be Afraid to Run: If you find you aren't doing enough damage, you can flee, return to the base, and use the Death Card Machine to try for higher-tier cards (S or U) before trying again.
Reaching the Summit Trophy
Reaching the Summit Monokuma's Test: The Ultimate 100% Guide

1. The Preparation Phase (Talent Development)

  • The Core Team: Build 4 characters using U-Rank (or S-Rank) cards. Aim for a balanced party: 1 Sport (Physical), 1 Intelligence (Magic), and 2 Variety (Support/Healer).
  • Mandatory Skill Loadout:
    • Variety Support: Fighting Spirit (Revive) and Absorb Focus (MP restoration).
    • Tank/Lead:Sacrifice (Protect party) and Wind Barrier (Damage mitigation).
    • DPS: Awaken Poison (Crucial for high-HP bosses) and Ultra Defense (Immunity to Confuse status).

2. Tactical Combat Strategies

  • The Sacrifice Loop: Keep your Tank in the leftmost slot with Sacrifice active. Your Healer should sit in the back to avoid AOE damage.
  • Focus Management: Never run dry. Use Absorb Focus regularly. If you run out of Focus, you lose your ability to heal/revive, leading to a quick wipe.
  • Trash Mob Handling: Don't play hero. If an encounter isn't necessary for EXP or loot, use the Run command. Save your HP/MP for the floor bosses.
  • Boss Killers: For the tanky bosses on Floors 50, 75, and 100, use Awaken Poison on turn one. This will shred their health bar while you focus on staying alive with your defensive buffs.

3. The Progression Loop

  • Checkpoints: Always use the Elevators every 5 floors. If you die without reaching an elevator, you lose progress.
  • The Floor 100 Milestone: Clear the final boss and select "Clear save data" to unlock the true secret boss.
  • Save Scumming (Optional): If a critical party member dies and your healer can't revive them, you can force-close the game to reset to your last elevator save.
Overcoming True Fear Trophy
Overcoming True Fear

Hidden Boss: Monokuma V3 (Tactical Guide)

  • The Core Threat: The boss always crits on normal attacks, and his "Wind Jet All" or "Summer Rain Fist" can instantly kill party members.
  • Status Immunity (Vital): Use Ultra Defense (Level 10) on your healer/supports at all times. This prevents the "Confuse" status, which is the #1 cause of failure because your party will kill each other.
  • The "Healer-Only" Defense Loop: If your party is getting wiped, shift to a defensive stall. Have your healer spam Ultra Defense and nothing else. If everyone else dies, your healer is protected from confusion and can revive the team one by one.
  • Required Skills:
    • Wind Barrier: Negates the damage from "Wind Jet All."
    • Fighting Spirit (Level 10): Essential for reviving fallen teammates.
    • Cure Condition: For when things go wrong despite your resistances.
  • Dps Phase: Use Awaken Poison at the start of the fight. It will tick for significant damage while you focus 100% of your attention on survival and buffs.
That's All Folks! Trophy
That's All Folks!

1. The Progression Loop

  • Rank Up the Machine: The Death Card Machine's odds for U-Rank cards improve every time you defeat a boss (every 10 floors) in the Monokuma's Test dungeon. Do not waste massive amounts of coins until you've at least hit Floor 51+.
  • Farm Monocoins: Your primary currency for the machine. The best way to farm these is by running higher floors in the dungeon. Once you can clear Floor 50+ consistently, you will have a steady supply.

2. Efficient Hunting (High-Level Tactics)

  • S & U Tickets: Don't rely solely on luck. These rare tickets can be found in treasure chests within Monokuma's Test. Keep an eye out for them—they provide a guaranteed random draw, which is the fastest way to fill in the missing gaps in your collection.
  • The "Three-Card" Rule: You can only hold 3 cards per character. Keep your strongest ones and rotate out your weaker duplicates to keep the machine pool focused on new pulls.

3. The Completionist Checklist

  • Targeted Farming: If you are missing a specific character's U-Rank, remember that you are at the mercy of the machine's random draw. Focus on clearing higher floors to maximize your U-Rank pull rate rather than farming coins on low-level floors.
  • The "Final" Grind: Once you have cleared the Floor 100 hidden boss, you will have the maximum possible rank for the Death Card Machine. This is the optimal time to dump all your accumulated coins to finish off the remaining U-Rank cards.
  • Danganronpa V3:
    • Shuichi Saihara
    • Kaito Momota
    • Ryoma Hoshi
    • Rantaro Amami
    • Gonta Gokuhara
    • Kokichi Oma
    • Korekiyo Shinguji
    • Keebo (K1-B0)
    • Kaede Akamatsu
    • Kirumi Tojo
    • Himiko Yumeno
    • Maki Harukawa
    • Tenko Chabashira
    • Tsumugi Shirogane
    • Angie Yonaga
    • Miu Iruma
  • Danganronpa 1:
    • Makoto Naegi
    • Kiyotaka Ishimaru
    • Byakuya Togami
    • Mondo Owada
    • Leon Kuwata
    • Hifumi Yamada
    • Yasuhiro Hagakure
    • Chihiro Fujisaki
    • Sayaka Maizono
    • Kyoko Kirigiri
    • Aoi Asahina
    • Toko Fukawa
    • Genocide Jack
    • Sakura Ogami
    • Celestia Ludenberg
    • Junko Enoshima
    • Mukuro Ikusaba
    • Monokuma
  • Danganronpa 2:
    • Hajime Hinata
    • Nagito Komaeda
    • Ultimate Imposter
    • Gundham Tanaka
    • Kazuichi Soda
    • Teruteru Hanamura
    • Nekomaru Nidai
    • Fuyuhiko Kuzuryu
    • Akane Owari
    • Chiaki Nanami
    • Sonia Nevermind
    • Hiyoko Saionji
    • Mahiru Koizumi
    • Mikan Tsumiki
    • Ibuki Mioda
    • Peko Pekoyama
    • Izuru Kamukura
    • Monomi
    • Usami
V3 Complete Trophy
V3 Complete

Gallery Completion Checklist

  • Main Game: Beat the story and find every missable gallery event (Free Time Events/Secret Events).
    • Chapter 1: Kaede's Nail Art
      • Required Item: Nail Brush (Item #028)
      • Trigger: Speak to Tsumugi Shirogane in the morning immediately after the initial library exploration with Shuichi.
    • Chapter 2: Faux Celebrity
      • Required Item: Everywhere Parasol (Item #078)
      • Trigger: Speak to Tenko Chabashira after all new areas are unlocked, but before meeting the group at the gym.
    • Chapter 2: Kaito's Gambling Problem
      • Required Item: Commemorative Medal Set (Item #062)
      • Trigger: Speak to Miu Iruma in the morning after the "Night Training" event with Kaito has begun.
    • Chapter 3: A Man's Passion, Space Edition
      • Required Item: Gun of Man's Passion (Item #111)
      • Trigger: Speak to Himiko Yumeno in the morning when the Monokubs summon everyone to the gym.
    • Chapter 4: Himiko's Training
      • Required Item: Dark Belt (Item #113)
      • Trigger: Speak to Himiko Yumeno in the morning after the "Sit-up Training" segment.
    • Chapter 4: Maki and the Katana
      • Required Item: Pure-White Practice Sword (Item #112)
      • Trigger: Speak to Kaito Momota right after the long morning announcement.
  • Bonding: Achieve the highest level bond (Level 5) with every single student. The "Dangan Salmon Team" bonus mode is the fastest way to do this.
  • Love Hotel: View every single "Love Hotel" event. You need 15 Love Keys for this (150k Casino Coins). Note: Save before using a key to ensure you get the character you need.
  • Presents: Collect every present from the MonoMono Machine and buy all remaining Casino prize presents (30k Cssino Coins).
  • Ultimate Talent Development Plan: Complete the UTDP at least once.
  • Gallery Purchase: After unlocking all scenes, movies, artwork, and BGM via the actions above, you must manually buy them in the Gallery menu using Monocoins.

No comments:

Post a Comment