Dev Log: Refactoring the Trophy Guide UI: A New Tag System

I’ve been doing some heavy lifting on the trophy guide template recently. The goal was to improve information density without cluttering the UI, specifically regarding how we flag trophy attributes like "Stackable," "Grind," or "Buggy." Previously, managing these as separate list items or inconsistent divs led to layout instability and unnecessary code bloat. I wanted to move away from rigid, hard-coded grid structures that break when content length varies. The Solution: I’ve transitioned the trophy container from a brittle flex-row setup to a floating-block layout. By implementing float: left with clear: left constraints, I’ve achieved a stable vertical stack for icon-and-tag groupings that respects the natural flow of the description text. This ensures that even with long list-based descriptions, the UI remains perfectly contained. This refactor not only makes the guide easier to maintain but also improves performance by reducing the DOM overhead for each trophy entry. The result is a much cleaner, more professional interface that makes "100%" hunting a smoother experience.

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