A remaster of the Nintendo DS classic. You awaken in a junkyard with no memory, having been murdered. With a young girl in grave danger and your own life cut short, you must use your ghostly powers to manipulate the physical world and travel through phone lines. Solve the mystery of your own death and unravel the truth before time runs out.
1/10
This game is offline only.
Showing all Trophies
Here's a walkthrough in case you need it.
The Platinum.
Story Related.
Story Related.
Story Related.
Story Related.
Story Related.
Story Related.
Story Related.
Story Related.
Story Related.
Story Related.
Story Related.
Story Related.
Story Related.
Story Related.
Story Related.
Story Related.
Story Related.
Story Related.
Move from object to object 444 times. Should get this just from playing the story.
Manipulate objects 444 times. Should get this just from playing the story,
You play as Missile ine CH 14 - 18.
Wait in the ball on the fan until it falls onto the table; from there, make your way down to the trapdoor in the floor and open it. Once that's done, go to the toolbox in the upper left shelf; you may have to wait for objects to move around before you can reach it. Open the toolbox to move the bowling ball, which will cause the shovel to swing which then hits the tennis ball which will use the open trapdoor as a ramp, hitting the cupid statue just before it fires, preventing Lynne's third death.
Careful of the Crimson Light
When gameplay resumes at the start of the chapter, go back up through the ceiling and possess Sausage Head's spoon; he'll carry you back to his cell when the bell rings shortly thereafter. After the cutscene, go left into Jowd's cell and open the picture frame to find him. Make your way across the cell and talk to Jowd to plan your escape. Return to Sausage Head's cell and wait at the bunk. Move the camera to the left and watch for the guard to turn away from Jowd; as soon as he does, call Jowd over and he'll hide under the bunk. When Jowd is in position, wait for the guard on the right to come downstairs and possess his bulletproof vest to catch a ride. As the guard passes under the bell, use it to reach the hatch mechanism above. Open it to make the sniper in the ceiling fall through; he'll start patrolling like a regular guard instead of watching the exit.
Wait for one of the guards to climb the stairs, then jump through their vest to the can on the ground. From here, you can reach the panel under the stairs. The former sniper will make his way to the upper level, while the guard patrolling the bottom floor will keep to his normal pattern. When the bottom guard is climbing the stairs with his back turned to the cells, call Jowd to the spot under the stairs. Keep the hatch open and call Jowd to the right-hand valve between floors when no guards are watching the stairs; he'll climb into the vent. From there, close the hatch and move Jowd to the left-hand valve. Wait for the upper guard to pass over you so that he's to the left of the hatch. Quickly open the hatch, then jump to the guard's vest and let him carry you to the left side of the screen.
Move to the bunk in the empty cell, then wait for the guard to fall through the hatch. When he does, call Jowd to the bunk; he'll crawl throught the vents so that he's under you. The guard in the next cell is stationary; hit the drum to get him to stand on the trap door, then open it so that he falls through. Once the guard is gone, call Jowd to the bunk and he'll climb up. Close the hatch to let Jowd cross, then call him to the bunk again to escape the cell blocks. Once Jowd leaves, go to the phone and travel to the guard room. Jowd will call from an unknown phone, letting you reach his location. Go there and speak with him; ask every available question, then finish the conversation to end the chapter.
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