A Hero's Way

Technical writer turned front-end developer

Making complex things clear and usable.

From trophy guides to front-end development, clarity has been the through-line.

Explore my journey

I started writing trophy guides after finding inefficient or abandoned resources—and changed requirements that existing guides never covered. Improving that experience grew into years of hands-on UX/UI work, then into front-end development and systems thinking.

2018–2025

Documentation & UX/UI

Started writing guides in late 2018. Developed my approach to usable, maintainable documentation on TrueTrophies (2018–2024) and Blogger (2020–2025).

Sep 2025–May 2026

Web & mobile development

Began formal study, then continued through self-directed learning as my pace and learning style moved beyond the coursework.

Sep 2025–Oct 2026

Systems thinking

Developed the structural framework behind my portfolio, connecting content, interface, and the systems that support them.

Foundational guide projects

Monday, November 2, 2026

Tom Clancy's Rainbow Six Siege ~ Platinum Trophy Guide PS4 and PS5

Quick Overview

Tom Clancy's Rainbow Six Siege is a tactical pvp first-person shooter. This guide is built completely upon over 3,000 hours of direct hands-on multiplayer gameplay, with all strategy milestones and tactical parameters manually verified against active live-service patches.

Important: Trophies can only be in Quick Match, Unranked and Ranked. It is supposed to be a full autopop but I've found that some trophies may not autopop and have to be redone. Progress does carry over between versions, ex. you get 5/10 frag kills on PS4, the tracker on PS5 will reflect that progress should you switch versions. I've found reports that some Steam Achievements may not progress in Unranked, not sure if this affects Playstation.

Difficulty Rating

6/10

Online/Offline Trophies

This is an online only game.

My Method of Verification for Unlock Methods

Instead of pulling raw data from automated database aggregates, the documentation on this blog is built using a rigorous, hands-on optimization workflow:

  • First-Hand System Testing: Every guide begins by playing the game using existing data as a baseline to track requirements in real time.
  • Identifying & Correcting Inaccuracies: When existing resources are non-existent, unoptimized, or completely contradict themselves (such as the widespread documentation errors surrounding the Main Ops 33 unlock in Peace Walker), I research the precise internal mechanics in-game.
  • Reworking & Optimizing: Faulty or bloated strategies are completely overhauled from my personal testing notes, replacing outdated steps with the absolute most efficient execution methods possible.
  • The Blueprint Stress-Test: Once a guide is published, I use my own finalized documentation as the primary blueprint to play through and fully complete the game myself to verify the logic works flawlessly under live conditions.

I am the original author of this True Trophies Guide.