A Hero's Way

Technical writer turned front-end developer

Making complex things clear and usable.

From trophy guides to front-end development, clarity has been the through-line.

Explore my journey

I started writing trophy guides after finding inefficient or abandoned resources—and changed requirements that existing guides never covered. Improving that experience grew into years of hands-on UX/UI work, then into front-end development and systems thinking.

2018–2025

Documentation & UX/UI

Started writing guides in late 2018. Developed my approach to usable, maintainable documentation on TrueTrophies (2018–2024) and Blogger (2020–2025).

Sep 2025–May 2026

Web & mobile development

Began formal study, then continued through self-directed learning as my pace and learning style moved beyond the coursework.

Sep 2025–Oct 2026

Systems thinking

Developed the structural framework behind my portfolio, connecting content, interface, and the systems that support them.

Foundational guide projects

Command Operations Hub

Trophy Guide Repository
► View Master Repository
Co-Op & Boosting Requests
Updated Nov 2nd, 2026
► Submit Request
Support Independent Guides
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Lead Architects
Patreon Wall of Fame
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Open for Opportunities
Production Source Code
► View GitHub Repo

Sunday, November 8, 2026

Trophy Guide Roadmap: Production Pipeline & Upcoming Releases

Alongside the ongoing full-site code refactoring and technical optimization effort, work is actively underway on the next wave of structured PlayStation trophy guides. From survival horror and tactical stealth to narrative thrillers and farming sims, here is the current status of upcoming trophy guide documentation across the studio pipeline.

⚡ Active Production (In Development)
Metal Gear Solid: Peace Walker
Status: ~90% Complete (Final Polish & Behind-the-Scenes Content)

Nearing final clearance. Complete operational coverage for S-Rank ops, Mech battles, Mother Base management, and trophy completion protocols undergoing final integration.

Metal Gear Solid Delta: Snake Eater
Status: Active Production (Collectibles Walkthrough 20–30% Complete)

Partially started with active refactoring underway. Dedicated Kerotan / GA-KO collectible directory and custom search tools currently sitting at 20-30% completion alongside stealth walkthrough integration.

Zero Escape: Zero Time Dilemma
Status: Active Production (Partially Started)

Decision fragment unlocking structures, escape room puzzle solutions, and zero-spoiler timeline completion maps entered active development.

Sally Face
Status: Active Production (Partially Started)

Chapter-by-chapter missable mini-game requirements, secret cassette locations, and achievement blueprints actively in production.

🎯 Early Conceptual Phase & Future Pipeline
Silent Hill f
Status: Early Concept Phase

Initial conceptual framework for route tracking, puzzle solutions, and missable trophy logistics in 1960s Japan.

Buried Stars
Status: Early Concept Phase

Conceptual architecture for SNS communication branches, survivor sanity mechanics, and ending tree tracking.

Inescapable: No Rules, No Escape
Status: Early Concept Phase

Early structural mapping for branching choices, character trust systems, and multi-ending trophy flowcharts.

Story of Seasons: A Wonderful Life
Status: Early Concept Phase

High-level planning for crop hybrid formulas, optimal seasonal schedules, facility upgrades, and career milestones.

60 Parsecs!
Status: Early Concept Phase

Conceptual event drafting for emergency scavenging priority lists, expedition risk management, and captain victories.

The Great Ace Attorney Chronicles
Status: Early Concept Phase

Initial outline for rounding out the Ace Attorney series with trial walkthroughs, accolade checklists, and Escapades.

📥 Queued / Backlog Watchlist (Pending Capacity)
Baldo and the Guardian Owls
Status: On Hold / Watchlist

Queued for puzzle routing and open-world exploration tracking once current active production slots open up.

Oceanhorn 2: Knights of the Lost Realm
Status: On Hold / Watchlist

Staged for side-quest tracking, bloodstone locations, and item progression checklists.

Silent Hill: Book of Memories
Status: On Hold / Watchlist

Reserved for dungeon-crawler mechanics, karma tracking, and relic optimization charts.

Note: Release timelines flex alongside active code maintenance. Selected titles may drop as surprise standalone guides during major site optimization milestones!

Which guide are you most looking forward to? Let me know in the comments or on Discord!

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